Afromonkey's world III
Miniatures Stats

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maxminis.com D&D Miniatures Database

#NameSetFactionRarityPointsCMDRCommand Effects|Special Abilities|Spells

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1Cleric of Order
HarbingerLGU245Followers rallied by this creature can take their turn normally if they rally successfully | Turn undead 4 [] | 1st- command [][], shield of faith [], 2nd- major resistance [][]
2Cleric of Yondalla
HarbingerLGU143Attack +2 against larger creatures. WARBAND BUILDING: Halflings of any faction are legal in your warband. | Save +4; Turn Undead 2 [] | 1st- cure light wounds [][] (touch; heal 5 hp), magic weapon [] (touch; attack +1, ignore DR).
3Dwarf Axefighter
HarbingerLGC12---- | Cleave, Save +4 | --
4Ember, Human Monk
HarbingerLGU18---- | Unique, Deflect Arrows (+4 AC against ranged attacks), Mobility (+4 AC against AoO), Save +4, Stunning Attack [][] DC 15 | --
5Evoker's Apprentice
HarbingerLGU10---- | -- | 1st- magic missile [] (sight, 5 damage), magic weapon [] (touch; attack +1, ignore DR).
6Halfling Veteran
HarbingerLGU11---- | -- | --
7Hound Archon
HarbingerLGR31---- | DR 5, Spell Resistance | 4th- dimension door (Self; place this creature in any space it can see at least part of)
8Human Commoner
HarbingerLGC3---- | Difficult 7. | --
9Large Earth Elemental
HarbingerLGR35---- | Difficult 12. Requires Commander Ally. Burrow 4. Cleave; DR 5; Melee Reach 2 | --
10Man-at-Arms
HarbingerLGC3---- | -- | --
11Sun Soul Initiate
HarbingerLGU8---- | Deflect Arrows (+4 AC against ranged attacks); Mobility (+4 AC against attacks of opportunity); Save +4; Stunning Attack [] (DC 13). | --
12Sword of Heironeous
HarbingerLGR297+1 AC. | Fearless; Smite Evil +5 [] | 2nd- cure moderate wounds [] (touch; heal 10 hp).
13Tordek, Dwarf fighter
HarbingerLGU5---- | Unique. Save +4 | --
14Jozan, Cleric of Pelor
HarbingerLG/CGU4---- | Unique. Turn Undead 2 [] | 1st- command[] (range 6; Stun; DC 13), cure light wounds [] (touch; heal 5 hp).
15Arcane Archer
HarbingerCGR483Followers w/ ranged attacks gain ranged attack +2, Selective Shot 2. | Precise Shot; Selective Shot 2 | NA
16Axe Sister
HarbingerCGU21---- | Whirlwind Attack (on its turn, if this creature moves no more than 1 square, it can make one melee attack against every enemy creature it threatens). | --
17Centaur
HarbingerCGR20-- | - | -
18Cleric of Corellon Larethian
HarbingerCGR254Elf followers gain +4 Saves | Turn Undead 4 [] | Bless [] Magic Weapon [][] Hold Person [][] Cure Moderate Wounds []
19Crested Felldrake
HarbingerCGC5---- | Difficult 3. | --
20Devis, Half-Elf Bard
HarbingerCGU6---- | Unique. Countersong. | Sorcerer Spells: 1st cure light wounds [][] (touch; heal 5 hp), lesser confusion (range 6; Confusion, ends after target creature's next activation; DC 13).
21Elf Archer
HarbingerCGC10---- | -- | --
22Elf Pyromancer
HarbingerCGR32---- | -- | 1st - lesser fire orb x3 (range 6; 5 fire damage, ignores spell resistance); 2nd - resist energy x1 (touch; creature gains Resist 10 to energy type of your choice), scorching rayx2 (range 6; 15 fire damage); 3rd - fireballx1 (sight; radius 4; 20 fire damage; DC 15), protection from energyx1 (touch; target creature gains Immune to energy type of your choice)
23Elf Ranger
HarbingerCGU212+1 Ranged Attack | -- | --
24Gnome Recruit
HarbingerCGC3---- | -- | --
25Human Wanderer
HarbingerCGU13---- | -- | --
26Krusk, Half-Orc Barbarian
HarbingerCGU16---- | Unique. Difficult 1. | --
27Lidda, Halfing Rogue
HarbingerCGU4---- | Unique; Hide; Slow Ranged Attack; Sneak Attack +5 | --
28Nebin, Gnome Illusionist
HarbingerCGU18---- | Unique. | 1st-color spray[][](cone; Stun; DC13), magic weapon[](touch;attack+1,ignore DR);2nd-blur[][](touch; target creature gains Conceal 6), Melf's acid arrow[](sight; 10 acid damage, ignore Spell Resistance).
29Vadania, Half-Elf Druid
HarbingerCGR222Animal and Magical Beast followers gain Save +2 | Unique. Beastmaster 2. | 1st- magic fang[][] (touch, Animal or Magical Beast only; attack +1, ignore DR), produce flame[] (sight; 5 fire damage); 2nd- cat's grace[] (touch, +2 AC, ranged attack +2), flame blade[] (self; melee attack +5, melee damage becomes 5 fire)
30Wild Elf Barbarian
HarbingerCGU13---- | -- | --
31Wood Elf Skirmisher
HarbingerCGU18---- | Precise shot | --
32Azer Raider
HarbingerLG/LEU5---- | Immune Fire; Vulnerable Cold | --
33Half-Orc Monk
HarbingerLG/LEU17---- | Deflect Arrows (+4 AC against ranged attacks); Save +4; Stunning Attack [] (DC 14). | --
34Dire Boar
HarbingerAnyR23---- | Difficult 20, Deathstrike(immediatly upon reaching 0 hp this creature my make a melee attack at full BaB if there are legal targets). | --
35Lizardfolk
HarbingerAnyU5---- | -- | --
36Shambling Mound
HarbingerAnyR30---- | Difficult 8. Immune Electricity; Melee Reach 2. | --
37Wolf
HarbingerAnyC5---- | Difficult 20. Stunning Attack [] (DC 13). | --
38Thri-Kreen Ranger
HarbingerCG/CER11---- | Deflect Arrows (+4 AC against ranged attacks); Immune Sleep; Poison (paralysis, DC 11) | --
39Barghest
HarbingerLER27---- | Difficult 5. DR 5; Feed 10 (whenever this creature destroys a Humanoid it immediatly gains +10 hp). | --
40Bearded Devil
HarbingerLER34---- | Difficult 7. DR 5; Immune Fire, Poison; Resist 5 Acid, Cold; Spell Resistance | --
41Displacer Beast
HarbingerLER27---- | Difficult 5. Conceal 11; Melee Reach 2 | --
42Goblin Sneak
HarbingerLEC6---- | Slow Ranged Attack; Sneak Attack +5 | --
43Half-Orc Fighter
HarbingerLEC213Melee attack +2 | -- | --
44Hell Hound
HarbingerLEC10---- | Breath Weapon[] (replaces attacks; cone; 5 fire damage; DC 13); Immune Fire; Vulnerable Cold | --
45Human Blackguard
HarbingerLER466Tyrannical Morale +4 | Sneak Attack +5; Smite Good +10 [] | 1st- cure moderate wounds [] (touch; heal 10 hp), doom [] (sight; attack -2; DC 13)
46Human Executioner
HarbingerLEU15---- | Executioner's Blade (melee attack +4 and melee damage +5 against creatures that are out of command or routing). | --
47Human Thug
HarbingerLEU4---- | -- | --
48Kobold Warrior
HarbingerLEC3---- | Cowardly (if this creature does not have an ally within 6 squares of it when an ally is destroyed, it routs). | --
49Medusa
HarbingerLER62---- | Diff 3, Gaze Attack (Replaces ranged attacks: range 6; affects only living creatures, destroys nearest target creature and turns is into a statue (DC 15); Poison (5 damage whenever poisoned creature activates; DC 14) | --
50Mind Flayer
HarbingerLER354Enemy creatures gain Morale Save -4. | Mind Blast (replaces attacks; cone; Stun; DC 17); Rend +15 (if this creature hits one creature with two melee attacks on the same turn, damage +15 to second attack); Spell Resistance. | --
51Mummy
HarbingerLER36-- | Difficult 5, Aura of Fear 2 (enemies in threat area -2 to morale save); DR 5; Vulnerable fire | -
52Wight
HarbingerLEU13---- | Blind Fight, Level Drain (Whenever this creatures melee attack deals damage to a living creature, the damaged creature gains attack -1 and save -1, and this creature (Wight) gains +5 hps) | --
53Wraith
HarbingerLER29 | Incorporeal. Constitution Drain (Wheneverthis creature's melee attack deals damage to a living creature, the damaged creature must make a save, or it takes damage +5 and this creature gains +5 hp; DC14); Flight. |
54Owlbear
HarbingerLE/CER22-- | Difficult 20. Rend +15 (if this creature hits one creature with two melee attacks on the same turn, damage +15 to second attack). | -
55Skeleton
HarbingerLE/CEC4---- | Immune Cold. | --
56Troglodyte Zombie
HarbingerLE/CEU10---- | -- | --
57Wolf Skeleton
HarbingerLE/CEC9---- | Immune Cold. | --
58Zombie
HarbingerLE/CEC4---- | -- | --
59Cleric of Gruumsh
HarbingerCER213Followers gain Cleave. WARBAND BUILDING: Orcs and Half-Orcs of any faction are legal in your warband. | -- | 1st- doom[][][](sight;attack -2; DC 13);2nd- inflict moderate wounds[][](touch; 10 damage; DC 14), bear's endurance[] (touch; target living creature gains +10 hp).
60Drow Archer
HarbingerCEU14---- | Precise Shot; Spell Resistance. | --
61Drow Cleric of Lolth
HarbingerCER425Followers deal melee damage +5 to flanked creatures. | Conceal 6, Spell Resistance | 1st-Cause Fear [](range 6, target creature of level 5 or below makes a morale save), Magic Weapon [][] (touch; attack +1; ignore DR) 2nd-Inflict Moderate Wounds [][][] (touch; 10 damage; DC 14); 3rd-Slashing Darkness [][][](sight, 10 damage, or heal undead 10hp)
62Drow Fighter
HarbingerCEU10---- | Spell Resistance | --
63Ghoul
HarbingerCEC14---- | Difficult 3, Ghoul Touch (Paralysis, does not affect Elves, DC12). | --
64Gnoll
HarbingerCEU3---- | -- | --
65Half-Orc Assassin
HarbingerCEU15-- | Hide, Sidestep(Allows the model to move only 1 square and not draw attacks of opportunity while still making a full attack), Sneak Attack +15 | -
66Human Bandit
HarbingerCEC3---- | -- | --
67Hyena
HarbingerCEC4---- | Difficult 20. | --
68Kuo-Toa
HarbingerCEC5---- | Immune Paralysis, Poison; Resist 5 Electricity | --
69Large Fire Elemental
HarbingerCER50---- | Difficult 12. Requires Commander Ally. DR 5; Fire Shield 5 (any creature that hits this creature with a melee attack takes 5 fire damage); Immune fire; Melee Reach 2; Mobility (+4 AC against attacks of opportunity); Vulnerable Cold | --
70Minotaur
HarbingerCER17---- | Difficult 4, Powerful Charge (melee damage +5 when charging); Melee Reach 2 | --
71Ogre
HarbingerCER13---- | Melee Reach 2 | --
72Orc Archer
HarbingerCEU8---- | -- | --
73Orc Berserker
HarbingerCEU8---- | Difficult 3. Fearless. | --
74Orc Spearfighter
HarbingerCEC5---- | -- | --
75Orc Warrior
HarbingerCEC3---- | -- | --
76Tiefling Captain
HarbingerCEU214Score critical hits with melee attacks on a roll of 19 or 20. | Blind-Fight; Conceal 6; Resist 5 Cold, Electricity, Fire | --
77Troll
HarbingerCER27n/an/a | Difficult 5. Reach attack 2, Regeneration 5, Rend 15 (if both attacks hit +15 damage to second attack), Vulnerable fire | n/a
78Umber Hulk
HarbingerCER30-- | Difficult 7. Burrow 4: Gaze Attack (replaces attacks: range 6; Confusion; DC 15); Melee Reach 2. | -
79Werewolf
HarbingerCEU14---- | Difficult 4, Blind-fight, DR 5 | --
80Worg
HarbingerCEU11---- | Difficult 4. | --
101Cleric of Moradin
DragoneyeLGU14-- | Save +4; turn undead 2 [] | 1st- command [][](range 6 stun, dc13), shield of faith [][] (touch, AC+2)
102Dwarven Defender
DragoneyeLGR554+4 AC against creatures that have moved this turn | save +4; Defensive stance [](at the start of its turn, this creature gains +2 AC, Save +2, and melee damage +5; the effect ends if this creature moves); Giant Bane (melee attack +2, melee damage +10 against giants) |
103Gnome Fighter
DragoneyeLGC6-- | - | -
104Gold Champion
DragoneyeLGR51---- | Breath Weapon[] (replaces attacks: cone; 25 fire damage; DC16); immune fire, paralysis, sleep | --
105Human Crossbowman
DragoneyeLGC7-- | Slow Ranged Attack | -
106Lion Falcon Monk
DragoneyeLGR36---- | Independent; Deflect Arrows; Fearless; Mobility; Save +4; Smite +10 [][]; Stunning Attack [][] (DC 17) | --
107Purple Dragon Knight
DragoneyeLGR456Followers successfully rallied by this creature can take their turn normally. | - | 3rd-fear [] (cone, morale save)
108Stalwart Paladin
DragoneyeLGU9 | Fearless; Smite Evil +5 [] | 1stcure light wounds [] (touch; heal 5 hp)
109Stonechild
DragoneyeLGC12-- | Magic Stone (5 magic damage; or 10 magic damage to Undead) | -
110Dwarven Werebear
DragoneyeLGU23---- | DR 5; Save +4 | --
111Dire Lion
DragoneyeLG/CGR32---- | Difficult 20; Pounce; Rend +5 | --
112Regdar, Human Fighter
DragoneyeLG/CGU6 | Unique; Cleave |
113Bladesinger
DragoneyeCGR343Followers that moved before attacking this turn gain attack +1 | Mobility; Quick Cast [] (This creature can cast one spell as a swift action); Spellsong (This creature can cast spells even when in a square threatened by an enemy) | Magic Missile [][][]; 2nd level Daze Monster [][] (sight; Stun, creature of 6th level or lower; DC 14)
114Brass Dragon
DragoneyeCGR48-- | Difficult 3, Flight, Immune Fire, Vulnerable Cold, Breath Weapon [] line, 10 fire dmg (DC 17), Breath Weapon [] cone, sleep (DC 17) | -
115Copper Samurai
DragoneyeCGU322Followers that roll a natural 20 on an attack can immediately make another attack of the same type at their highest printed attack bonus. | Breath Weapon [] (Replaces attacks; line; 10 acid damage; DC 13); Dragon Bane (Melee attack +2, melee damage +10 magic against Dragons); Resist Acid 5 | -
116Daring Rogue
DragoneyeCGU14-- | Hide; Mobility (+4 AC against attacks of opportunity); Sidestep; Slow Ranged Attack; Sneak Attack +10 | -
117Drunken Master
DragoneyeCGU20-- | Deflect Arrows (+4 AC against ranged attacks); Improved Mobility (+8 AC against attacks of opportunity); Save +4; Stagger (This creature can charge even if it does not move in a straight line) | -
118Dwarf Barbarian
DragoneyeCGC10-- | Powerful Charge +5; Save +8 | -
119Elf Spearguard
DragoneyeCGC6-- | Melee Reach 2 | -
120Half-Elf Sorcerer
DragoneyeCGU14---- | Sorcerer Spells 1st level [][][][] magic missile, magic weapon |
121Halfling Outrider
DragoneyeCGR29-- | Powerful Charge +10; Save +4 | -
122Kerwyn, Human Rogue
DragoneyeCGU7-- | Unique. Hide; Mobility (+4 AC against attacks of opportunity); Sneak Attack +5 | -
123Medium Air Elemental
DragoneyeCGU18-- | Difficult 4. Requires Commander. Flight; Whirlwind Attack [] (On its turn, if this creature moves no more than 1 square, it can make one melee attack against every enemy creature whose square it threatens) | --
124Silver Sorcerer
DragoneyeCGR49---- | Breath Weapon[](Replaces attacks: cone; 25 cold damage; DC 14; Immune Cold | 1st--[][][][] lesser cold orb (range6;5 cold damage, ignore Spell Resistance); 2nd--[][][][] blur(touch' target creature gains Conceal 6), scare (sight; radius 2; creatures of level 2 or below make a morale save); 3rd--[][][][] lightning bolt (line; 20 electricity damage; DC 15)
125Barbarian Mercenary
DragoneyeAnyC9-- | Difficult 2 | -
126Dire Ape
DragoneyeAnyR25---- | Difficult 20, Rend +20 | --
127Druid of Obad-Hai
DragoneyeAnyU29-- | - | 1st-magic fang [][][] (touch, Animal or Magical Beast only; attack +1, ignore DR); 2nd-summon nature's ally II [][] (Animals or Magical Beasts with a total cost of 10 or less)
128Baaz Draconian
DragoneyeLEC6-- | Stone Dead (When this creature is reduced to 0 hp, it becomes a statue) | -
129Blue Wyrmling
DragoneyeLEU25---- | Breath Weapon [] (Replaces attacks; line; 10 electricity damage; DC 14); Flight | --
130Cleric of Nerull
DragoneyeLEU283Followers gain Death Strike | -- | Cause Fear [][][], Inflict Moderate Wounds [][][]
131Goblin Skirmisher
DragoneyeLEC3-- | - | -
132Goblin Warrior
DragoneyeLEC3-- | - | -
133Hobgoblin Warrior
DragoneyeLEC3-- | - | -
134Kapak Draconian
DragoneyeLEU13---- | Death Burst(5 acid damage DC12); sneak atk +5; spell resistance | --
135Kobold Skirmisher
DragoneyeLEC5-- | Cowardly (If this creature does not have an active ally within 6 squares of it when an ally is destroyed, it routs); Slow Ranged Attack | -
136Medium Water Elemental
DragoneyeLEU13-- | Difficult 4. Requires Commander. Cleave | -
137Salamander
DragoneyeLER32---- | Cleave; DR 5; Immune Fire; Vulnereable Cold | --
138Thayan Knight
DragoneyeLER30---- | Arrow Catching Shield (Enemy ranged attacks against adjacent creatures target this creature instead); Save +4 | --
139Urthok the Vicious
DragoneyeLEU355Followers gain melee attack +2, or Goblinoid followers gain melee attack +4. Goblinoids of any faction are legal in your warband | Hurling Charge (This creature can make its ranged attack against a creature it charges during its charge movement before it makes its melee attack) | -
140Wererat
DragoneyeLEU11-- | DR 5, Hide | -
141Carrion Crawler
DragoneyeLE/CER19---- | Difficult 20, Paralysis (DC 13), Wandering Monster (starts battle on random feature tile) | --
142Grimlock
DragoneyeLE/CEC7---- | Blindsight | --
143Abyssal Maw
DragoneyeCEC5-- | Difficult 2. Immune Electricity, Poison; Resist 10 Acid, Cold, Fire | -
144Black Dragon
DragoneyeCER45-- | Difficult 5. Breath Weapon [] (Replaces attacks; line; 15 acid damage; DC 17); Flight, Immune Acid | --
145Bright Naga
DragoneyeCER15---- | -- | 1st--burning hands (unlimited uses) (cone; 5 fire damage; DC 13)
146Bugbear
DragoneyeCEC5-- | - | -
147Chitine
DragoneyeCEU7-- | - | -
148Dretch
DragoneyeCEC14--- | Difficult 6. DR 5; Immune Electricity, Poison; Resist 10 Acid, Cold, Fire | 2nd-scare [] (sight; radius 2; creatures of level 2 or below make a morale save)
149Drow Warrior
DragoneyeCEU6-- | Poison (5 damage whenever poisoned creature activates; DC 13); Slow Ranged Attack; Spell Resistance | -
150Drow Wizard
DragoneyeCEU292Damage of +5 when making attacks of opportunity | Conceal 6; Spell Resistance | magic misile []; magic weapon [][]; 2nd - Snilloc's snowball swarm [][][] (sight; radius 2; 10 cold damage; DC 14)
151Eye of Grummsh
DragoneyeCER441Orc Followers gain melee damage +5 | Immune Flanking; Vicious Attack (Whenever this creature hits with a melee attack, it does 5 magic damage to itself) | -
152Gargoyle
DragoneyeCEU21-- | DR 5; Flight; Hide | -
153Harpy
DragoneyeCEU15-- | Difficult 2, Flight, Captivating Song [] DC 13 stun all living enemy except those w/in 6 of enemy w/ countersong | -
154Large Monstrous Spider
DragoneyeCER11-- | Difficult 20. Poison (5 damage whenever poisoned creature activates;DC13); Web (replaces attacks: range 6;Entangle;DC13) | -
155Large Red Dragon
DragoneyeCER83-- | Breath Weapon [] (Replaces attacks; cone; 30 fire damage; DC 19); Flight; Immune Fire; Vulnerable Cold | -
156Ogre Ravager
DragoneyeCER38-- | Aura of Fear 2 (Enemies in squares threatened by this creature gain Morale Save -2); Melee Reach 2; Resist Fire 10; Smite +10 [] | -
157Orc Druid
DragoneyeCER272Animal and Magical Beast followers gain attack +2 | Beastmaster 4 | 1stsnakes swiftness [][][] (range 6; target creature may make an immediate attack); 2ndwarp wood [][][] (range 6; target creature loses its ranged attack; DC 14); 3rdpoison [][] (touch; 5 damage whenever poisoned creature activates; DC 15)
158Red Samurai
DragoneyeCEU40-- | Breath Weapon [] (Replaces attacks; cone; 20 fire damage; DC 14); Resist Fire 5 | -
159Small White Dragon
DragoneyeCEU24-- | Difficult 5; Breath Weapon [] (Replaces attacks; cone; 10 cold damage; DC 14); Flight; Immune Cold; Vulnerable | -
160Troglodyte
DragoneyeCEC7-- | Stench (Adjacent creatures other than Troglodytes gain attack -2, save -2, and -2 AC) | -
201Cleric of Lathander
ArchfiendsLGU274Followers gain Morale Save +4 on rally attempts; successfully rallied followers heal 10 hp. | Turn Undead 5 [][][]; Undead Slayer (Melee damage +10 vs. Undead) | 1st--magic weapon [][][]; 2nd-cure moderate wounds [][][]; 3rd- searing light [][](sight; 10 dmg, or 20 dmg vs. Undead)
202Dalelands Militia
ArchfiendsLGC7-- | - | -
203Gold Dwarf Fighter
ArchfiendsLGU29-- | Aberration Bane (Melee attack +2, melee damage +10 vs. Aberrations); Cleave; Save +4 | -
204Human Dragonslayer
ArchfiendsLGU32 | Aura of Courage 4; Dragon Foe (Melee damgage +5 against dragons); Fearless |
205Large Silver Dragon
ArchfiendsLGR122 | Breath Weapon[] (Replaces attacks: cone; 35 cold damage; DC 21); Breath Weapon[] (Replaces attacks: cone; Paralysis; DC 21); Flight; Immune Acid, Cold; Vulnerable Fire |
206Medium Earth Elemental
ArchfiendsLGU13-- | Requires Commander Ally; Burrow 4; Cleave; Pushback (When this creature's melee attack deal dmg to a smaller creature, it may push the smaller creature 1 square) | -
207Paladin of Torm
ArchfiendsLGR515Fllwrs gain melee attack +2, or melee attack +4 vs. evil creatures. | Fearless; Evil Slayer (melee dmg +10 vs. evil creatures); Save +4; Turn Undead 4 [] | 3rd- cure serious wounds [] (touch; heal 20 hp)
208Soldier of Cormyr
ArchfiendsLGC11-- | - | -
209Healer
ArchfiendsLG/CGU12-- | Healing Hands (Whenever this creature casts a spell that heals, it heals +5 hp over printed amount) | 1st- cure light wounds [][][] (touch; heal 5 hp) 2nd- cure moderate wounds [][] (touch; heal 10 hp), remove paralysis (range 6; radius 2; removes Paralysis from allies)
210Mialee, Elf Wizard
ArchfiendsLG/CGU6-- | Unique | 1st- magic missile [] (sight; 5 damage), magic weapon [] (touch; +1 attack, ignore DR)
211Catfolk
ArchfiendsCGC5-- | - | -
212Champion of Eilistraee
ArchfiendsCGR484Sword-wielding followers get +2 MA, +2 AC, DROW OF ANY FACTION ARE LEGAL IN YOUR WARBAND | Turn Shapechanger 4 [], Turn Unead 3 [] | -
213Cleric of Kord
ArchfiendsCGU321Followers gain melee attack +2, or melee attack +4 against lawful creatures. | | 1st- cause fear[] (range 6; target creature of level 5 or below makes a morale save), cure light wounds[][] (touch; heal 5 hp)
214Drizzt, Drow Ranger
ArchfiendsCGR873Unique Followers gain attack +3, dmg +5, and save +3. WARBAND BUILDING: Unique LG creatures are legal in your warband. | Unique. Blind-Fight; Conceal 6; Mobility; Scout; Spell Resistance | -
215Evermeet Wizard
ArchfiendsCGU39-- | - | 1st- benign transposition [][] (range 6; two allies switch positions), mage armor [] (self; +4 AC); 2nd- Melf's Acid Arrow [][][](sight; 10 acid dmg, ignore Spell Resistance); 3rd- summon monster III [][] (Animals or Elementals with total 15 cost or less)
216Graycloak Ranger
ArchfiendsCGC15 | Giant Foe (Damage +5 against Giants); Hide; Minions (1 Wolf with cost 5; treat this Wolf as if it did not have the Difficult ability) | 1st- magic fang[] (touch, Animal or Magical Beast only; attack +1, ignore DR)
217Halfling Ranger
ArchfiendsCGU23-- | Precise Shot; Save +4; Scout; Undead Foe (Dmg +5 vs. Undead) |
218Halfling Wizard
ArchfiendsCGU19-- | - | 1st- mage armor [] (self; +4 AC), magic missile (unlimited uses)(sight; 5 damage), magic weapon [][] (touch; attack +1, ignore DR); 2nd- scorching ray [][] (range 6; 15 fire damage)
219Ialdabode, Human Psion
ArchfiendsCGU5-- | Unique; Slow Ranged Attack | Psionics 4pp- inertial armor 1pp (self; +4 AC), mind thrust 2pp (sight; 10 dmg; DC 13), psionic daze 1pp (range 6; Stun Humanoid of level 4 or below; DC 13)
220Moon Elf Fighter
ArchfiendsCGU495Followers that start their turns within 6 squares of this commander gain Tactics (Activating this creature does not count against your limit of activating two creatures per phase). | - | -
221Ragnara, Psychic Warrior
ArchfiendsCGU7 | Unique; Smite +10[] | Psionics 3pp- burst 1pp (self; +2 speed this turn, swift action), offensive precognition 1 pp (self; attack +1)
222Unicorn
ArchfiendsCGR21 | Aura of Protection from Evil (this creature and adjacent creatures gain +2 AC against evil creatures); Immune Confusion, Dominate, Poison | 1st-cure light wounds x 3, (touch, heal 5 hp); 4th-neutralize poison x1 (touch; remove Poison, and target creature gains Immune Poison)
223Githzerai
ArchfiendsLG/LEC5-- | - | 1st- daze [][][] (range 6; Stun Humanoid of level 4 or below; DC 12)
224Sage
ArchfiendsAnyC5-- | - | -
225Clay Golem
ArchfiendsCG/CER56-- | Requires Instruction (This creature is confused if it activates when out of command); DR 5; Melee Reach 2; Spell Resistance ALL |
226Half-Orc Barbarian
ArchfiendsCG/CEU12-- | Difficult 2 | -
227Wereboar
ArchfiendsCG/CEU16-- | Difficult 4. Death Strike (When this creature's hp are reduced to 0 or lower, it may make one immediate melee attack); DR 5 | -
228Aspect of Bane
ArchfiendsLER106-- | Independent. Aura of Fear 8 (Enemies in squares threatened by this creature gain Morale Save -8); DR 5; Melee Reach 2 | -
229Bone Devil
ArchfiendsLER74-- | Aura of Fear 2; DR 5; Flight; Immune Fire/Poison; Melee Reach 2; Poison (5 damage whenever poisoned creature activates; DC 20); Resist 10 Acid/Cold; Spell Resistance |
230Dark Moon Monk
ArchfiendsLEU15 | Deflect Arrows (+4 AC against ranged attacks); Mobility (+4 AC against attacks of opportunity); Save +4; Stunning Attack[] (DC 13) | Sorcerer Spells 1st- [][][][] magic weapon (touch; attack +1, ignore DR), true strike (self; next attack, attack +20 and automatically succeeds against Conceal)
231Dread Guard
ArchfiendsLEC14-- | Requires Commander. Resist 10 Cold, Fire | -
232Duergar Warrior
ArchfiendsLEC4-- | Conceal 6; Immune Paralysis/Poison |
233Erinyes
ArchfiendsLER72 | DR 5; Flight; Immune Fire, Poison; Resist 10 Acid, Cold; Spell Resistance | 3rd- charm monster[][] (range 6; Confusion, ends after target creatures next turn; DC 19); 4th- dimension door[][] (self; place this creature in any space it can see at least part of), unholy blight[][] (sight; radius4; good creatures take 15 damage and gain attack -2; DC 19)
234Gauth
ArchfiendsLER39-- | Eye Ray (Replaces attacks: sight; Paralysis DC 14); Eye Ray (Replaces attacks: sight; 15 fire damage); Flight; Gaze Attack (Replaces attacks: range 6; Stun; DC 14); Selective Targeting 2; Simultaneouos Attack (This creature can use both Eye Rays and Gaze Attack if it does not move) |
235Human Cleric of Bane
ArchfiendsLER574Followers gain melee attack +4 and melee damage +5 vs. creatures that are out of command or routing. | Smite +5 [] | 1st- magic weapon [][][]; 2nd- sound burst [][][] (range 6; radius 2; 5 sonic damage and Stun; DC 14); 3rd- summon monster III [][] (1 evil Elemental or evil Outsider with cost of 15 or less)
236Nothic
ArchfiendsLEU10-- | Blindsight; Gaze Attack (Replaces attacks: range 6; 5 damage; DC 16) | -
237Red Wizard
ArchfiendsLER633Whenever followers cast spells that deal damage, they deal damage +5 over printed amount. WARBAND BUILDING: CE spellcasters are legal in your warband. | Spell Penetration (Roll twice to overcome Spell Resistance); Sudden Empower [] (Damage +10, 1 spell that deals damage) | 1st- mage armor [] (self; +4 AC), magic missile [][] (sight; 5 damage); 2nd- scorching ray [][][] (range 6; 15 fire damage); 3rd- fireball [][] (sight; radius 4; 20 fire damage; DC 15), lightning bolt [] (line; 20 electricity damage; DC 15)
238Snig the Axe
ArchfiendsLEC200Small Followers gain melee damage +5 | Unique; Minions (3 small goblinoids with cost of 3 each) | -
239Xill
ArchfiendsLEU15-- | Mobility (+4 AC vs. attacks of opportunity); Planewalk (This creature may start phased out; on round 4 or later, if you win initiative, it may use a move action to return to play in any legal position); Spell Resistance | -
240Zhentarim Fighter
ArchfiendsLEC7-- | Phalanx Fighting (+2 AC when adjacent to an ally with Phalanx Fighting) | -
241Gravehound
ArchfiendsLE/CEC11-- | Stun (DC 16) | -
242Ochre Jelly
ArchfiendsLE/CER19 | Difficult 20; Strikeback (Whenever this creature takes damage, it may make one immediate melee attack); Wandering Monster (Instead of placing this creature on your assembly tile at the start of the battle, place it on a random feature tile) |
243Warrior Skeleton
ArchfiendsLE/CEC3-- | Immune Cold | -
244Abyssal Eviscerator
ArchfiendsCEU29-- | Blind-Fight; Immune Poison; Rend +5; Resist 10 Acid/Cold/Electricity/Fire |
245Aspect of Demogorgon
ArchfiendsCER101 | Blindsight; DR 5; Dual Activation (This creature can take two turns in each round; each turn counts as one of your activations in that phase); Immune Electricity, Poison; Melee Reach 2; Resist 10 Acid, Cold, Fire |
246Aspect of Lolth
ArchfiendsCER75NoneNone | CG Foe, LE Foe, LG Slayer, Melee Reach 3, Blind Fight, DR 5 |
247Aspect of Orcus
ArchfiendsCER91-- | Blindsight; Cleave; Death Blow [] (As Death Attack, but no sneak attack required; DC 17); DR 5; Flight; Immune Electricity/Poison; Melee Reach 2; Resist 10 Acid/Cold/Fire |
248Cultist of the Dragon
ArchfiendsCEC29-- | - | Sorcerer Spells: 1st- [][][][] lesser fire orb (range 6; 5 fire damage; ignore Spell Resistance), Mordenkainen's buzzing bee (sight; target noncommander creature can't be put under command and can't cast spells; DC 13); 2nd- [][] summon monster II (evil Outsiders with total cost 10 or less)
249Cursed Spirit
ArchfiendsCEC11-- | Incorporeal; Curse Aura (Adjacent enemies gain save -2); Flight | -
250Drow Sergeant
ArchfiendsCEU162Level 1 followers gain melee damage +5 | Conceal 6; Spell Resistance |
251Githyanki Fighter
ArchfiendsCEU35-- | Mobility; Spell Resistance; Spring Attack | 1st- magic missile [] 2nd- blur [] 3rd- dimension door []
252Gnoll Archer
ArchfiendsCEC7-- | - | -
253Hill Giant
ArchfiendsCER55 | Difficult 5. Cleave; Melee Reach 2; Pushback |
254Medium Fire Elemental
ArchfiendsCEU11 | Difficult 4. Requires Commander. Immune Fire; Mobility; Vulnerable Cold |
255Orc Champion
ArchfiendsCER39-- | Cleave | -
256Orc Raider
ArchfiendsCEC12---- | Sneak Attack +5 | --
257Vampire Aristocrat
ArchfiendsCER573Enemies that fail morale saves are destroyed. | DR 5; Energy Drain (Whenever this creature's melee attack deals damage to a living creature, the damaged creature gains attack -1 and save -1, and this creature gains +5 hp); Mobility (+4 AC against attacks of opportunity); Resist 10 Cold, Electricity | Sorcerer Spells 1st- [][][][] expeditious retreat (self; speed +6), magic missile (sight; 5 damage)
258Vrock
ArchfiendsCER79 | Difficult 6; DR 5; Flight; Immune Electricity, Poison; Melee Reach 2; Resist 10 Acid, Cold, Fire; Spell Resistance; Spores[] (Swift action: adjacent enemies and allies; Poison, 10 damage); Stunning Screech[] (Replaces attacks: adjacent enemies and allies; Stun; DC 22) |
259Young Minotaur
ArchfiendsCEU13naN/A | Difficult 3; Powerful Charge +5 | N/A
260Yuan-Ti Pureblood
ArchfiendsCEU11-- | Blind-Fight; Spell Resistance | 1st- cause fear [] (range 6; target creature of level 5 or below makes a morale save), charm person [] (range 6; Confusion, Humanoid Only, ends after target creature's next turn; DC 13)

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