| # | Name | Set | Faction | Rarity | Points | CMDR | Command Effects|Special Abilities|Spells |
|
| | | | | | | | |
| 1 | Cleric of Order
| Harbinger | LG | U | 24 | 5 | Followers rallied by this creature can take their turn normally if they rally successfully | Turn undead 4 [] | 1st- command [][], shield of faith [], 2nd- major resistance [][] |
| 2 | Cleric of Yondalla
| Harbinger | LG | U | 14 | 3 | Attack +2 against larger creatures. WARBAND BUILDING: Halflings of any faction are legal in your warband. | Save +4; Turn Undead 2 [] | 1st- cure light wounds [][] (touch; heal 5 hp), magic weapon [] (touch; attack +1, ignore DR). |
| 3 | Dwarf Axefighter
| Harbinger | LG | C | 12 | -- | -- | Cleave, Save +4 | -- |
| 4 | Ember, Human Monk
| Harbinger | LG | U | 18 | -- | -- | Unique, Deflect Arrows (+4 AC against ranged attacks), Mobility (+4 AC against AoO), Save +4, Stunning Attack [][] DC 15 | -- |
| 5 | Evoker's Apprentice
| Harbinger | LG | U | 10 | -- | -- | -- | 1st- magic missile [] (sight, 5 damage), magic weapon [] (touch; attack +1, ignore DR). |
| 6 | Halfling Veteran
| Harbinger | LG | U | 11 | -- | -- | -- | -- |
| 7 | Hound Archon
| Harbinger | LG | R | 31 | -- | -- | DR 5, Spell Resistance | 4th- dimension door (Self; place this creature in any space it can see at least part of) |
| 8 | Human Commoner
| Harbinger | LG | C | 3 | -- | -- | Difficult 7. | -- |
| 9 | Large Earth Elemental
| Harbinger | LG | R | 35 | -- | -- | Difficult 12. Requires Commander Ally. Burrow 4. Cleave; DR 5; Melee Reach 2 | -- |
| 10 | Man-at-Arms
| Harbinger | LG | C | 3 | -- | -- | -- | -- |
| 11 | Sun Soul Initiate
| Harbinger | LG | U | 8 | -- | -- | Deflect Arrows (+4 AC against ranged attacks); Mobility (+4 AC against attacks of opportunity); Save +4; Stunning Attack [] (DC 13). | -- |
| 12 | Sword of Heironeous
| Harbinger | LG | R | 29 | 7 | +1 AC. | Fearless; Smite Evil +5 [] | 2nd- cure moderate wounds [] (touch; heal 10 hp). |
| 13 | Tordek, Dwarf fighter
| Harbinger | LG | U | 5 | -- | -- | Unique. Save +4 | -- |
| 14 | Jozan, Cleric of Pelor
| Harbinger | LG/CG | U | 4 | -- | -- | Unique. Turn Undead 2 [] | 1st- command[] (range 6; Stun; DC 13), cure light wounds [] (touch; heal 5 hp). |
| 15 | Arcane Archer
| Harbinger | CG | R | 48 | 3 | Followers w/ ranged attacks gain ranged attack +2, Selective Shot 2. | Precise Shot; Selective Shot 2 | NA |
| 16 | Axe Sister
| Harbinger | CG | U | 21 | -- | -- | Whirlwind Attack (on its turn, if this creature moves no more than 1 square, it can make one melee attack against every enemy creature it threatens). | -- |
| 17 | Centaur
| Harbinger | CG | R | 20 | - | - | - | - |
| 18 | Cleric of Corellon Larethian
| Harbinger | CG | R | 25 | 4 | Elf followers gain +4 Saves | Turn Undead 4 [] | Bless [] Magic Weapon [][] Hold Person [][] Cure Moderate Wounds [] |
| 19 | Crested Felldrake
| Harbinger | CG | C | 5 | -- | -- | Difficult 3. | -- |
| 20 | Devis, Half-Elf Bard
| Harbinger | CG | U | 6 | -- | -- | Unique. Countersong. | Sorcerer Spells: 1st cure light wounds [][] (touch; heal 5 hp), lesser confusion (range 6; Confusion, ends after target creature's next activation; DC 13). |
| 21 | Elf Archer
| Harbinger | CG | C | 10 | -- | -- | -- | -- |
| 22 | Elf Pyromancer
| Harbinger | CG | R | 32 | -- | -- | -- | 1st - lesser fire orb x3 (range 6; 5 fire damage, ignores spell resistance); 2nd - resist energy x1 (touch; creature gains Resist 10 to energy type of your choice), scorching rayx2 (range 6; 15 fire damage); 3rd - fireballx1 (sight; radius 4; 20 fire damage; DC 15), protection from energyx1 (touch; target creature gains Immune to energy type of your choice) |
| 23 | Elf Ranger
| Harbinger | CG | U | 21 | 2 | +1 Ranged Attack | -- | -- |
| 24 | Gnome Recruit
| Harbinger | CG | C | 3 | -- | -- | -- | -- |
| 25 | Human Wanderer
| Harbinger | CG | U | 13 | -- | -- | -- | -- |
| 26 | Krusk, Half-Orc Barbarian
| Harbinger | CG | U | 16 | -- | -- | Unique. Difficult 1. | -- |
| 27 | Lidda, Halfing Rogue
| Harbinger | CG | U | 4 | -- | -- | Unique; Hide; Slow Ranged Attack; Sneak Attack +5 | -- |
| 28 | Nebin, Gnome Illusionist
| Harbinger | CG | U | 18 | -- | -- | Unique. | 1st-color spray[][](cone; Stun; DC13), magic weapon[](touch;attack+1,ignore DR);2nd-blur[][](touch; target creature gains Conceal 6), Melf's acid arrow[](sight; 10 acid damage, ignore Spell Resistance). |
| 29 | Vadania, Half-Elf Druid
| Harbinger | CG | R | 22 | 2 | Animal and Magical Beast followers gain Save +2 | Unique. Beastmaster 2. | 1st- magic fang[][] (touch, Animal or Magical Beast only; attack +1, ignore DR), produce flame[] (sight; 5 fire damage); 2nd- cat's grace[] (touch, +2 AC, ranged attack +2), flame blade[] (self; melee attack +5, melee damage becomes 5 fire) |
| 30 | Wild Elf Barbarian
| Harbinger | CG | U | 13 | -- | -- | -- | -- |
| 31 | Wood Elf Skirmisher
| Harbinger | CG | U | 18 | -- | -- | Precise shot | -- |
| 32 | Azer Raider
| Harbinger | LG/LE | U | 5 | -- | -- | Immune Fire; Vulnerable Cold | -- |
| 33 | Half-Orc Monk
| Harbinger | LG/LE | U | 17 | -- | -- | Deflect Arrows (+4 AC against ranged attacks); Save +4; Stunning Attack [] (DC 14). | -- |
| 34 | Dire Boar
| Harbinger | Any | R | 23 | -- | -- | Difficult 20, Deathstrike(immediatly upon reaching 0 hp this creature my make a melee attack at full BaB if there are legal targets).
| -- |
| 35 | Lizardfolk
| Harbinger | Any | U | 5 | -- | -- | -- | -- |
| 36 | Shambling Mound
| Harbinger | Any | R | 30 | -- | -- | Difficult 8. Immune Electricity; Melee Reach 2. | -- |
| 37 | Wolf
| Harbinger | Any | C | 5 | -- | -- | Difficult 20. Stunning Attack [] (DC 13). | -- |
| 38 | Thri-Kreen Ranger
| Harbinger | CG/CE | R | 11 | -- | -- | Deflect Arrows (+4 AC against ranged attacks); Immune Sleep; Poison (paralysis, DC 11) | -- |
| 39 | Barghest
| Harbinger | LE | R | 27 | -- | -- | Difficult 5. DR 5; Feed 10 (whenever this creature destroys a Humanoid it immediatly gains +10 hp). | -- |
| 40 | Bearded Devil
| Harbinger | LE | R | 34 | -- | -- | Difficult 7. DR 5; Immune Fire, Poison; Resist 5 Acid, Cold; Spell Resistance | -- |
| 41 | Displacer Beast
| Harbinger | LE | R | 27 | -- | -- | Difficult 5. Conceal 11; Melee Reach 2 | -- |
| 42 | Goblin Sneak
| Harbinger | LE | C | 6 | -- | -- | Slow Ranged Attack; Sneak Attack +5 | -- |
| 43 | Half-Orc Fighter
| Harbinger | LE | C | 21 | 3 | Melee attack +2 | -- | -- |
| 44 | Hell Hound
| Harbinger | LE | C | 10 | -- | -- | Breath Weapon[] (replaces attacks; cone; 5 fire damage; DC 13); Immune Fire; Vulnerable Cold | -- |
| 45 | Human Blackguard
| Harbinger | LE | R | 46 | 6 | Tyrannical Morale +4 | Sneak Attack +5; Smite Good +10 [] | 1st- cure moderate wounds [] (touch; heal 10 hp), doom [] (sight; attack -2; DC 13) |
| 46 | Human Executioner
| Harbinger | LE | U | 15 | -- | -- | Executioner's Blade (melee attack +4 and melee damage +5 against creatures that are out of command or routing). | -- |
| 47 | Human Thug
| Harbinger | LE | U | 4 | -- | -- | -- | -- |
| 48 | Kobold Warrior
| Harbinger | LE | C | 3 | -- | -- | Cowardly (if this creature does not have an ally within 6 squares of it when an ally is destroyed, it routs). | -- |
| 49 | Medusa
| Harbinger | LE | R | 62 | -- | -- | Diff 3, Gaze Attack (Replaces ranged attacks: range 6; affects only living creatures, destroys nearest target creature and turns is into a statue (DC 15); Poison (5 damage whenever poisoned creature activates; DC 14) | -- |
| 50 | Mind Flayer
| Harbinger | LE | R | 35 | 4 | Enemy creatures gain Morale Save -4. | Mind Blast (replaces attacks; cone; Stun; DC 17); Rend +15 (if this creature hits one creature with two melee attacks on the same turn, damage +15 to second attack); Spell Resistance. | -- |
| 51 | Mummy
| Harbinger | LE | R | 36 | - | - | Difficult 5, Aura of Fear 2 (enemies in threat area -2 to morale save); DR 5; Vulnerable fire | - |
| 52 | Wight
| Harbinger | LE | U | 13 | -- | -- | Blind Fight, Level Drain (Whenever this creatures melee attack deals damage to a living creature, the damaged creature gains attack -1 and save -1, and this creature (Wight) gains +5 hps) | -- |
| 53 | Wraith
| Harbinger | LE | R | 29 | | | Incorporeal.
Constitution Drain (Wheneverthis creature's
melee attack deals damage to a living creature,
the damaged creature must make a save, or
it takes damage +5 and this creature gains +5 hp;
DC14); Flight. | |
| 54 | Owlbear
| Harbinger | LE/CE | R | 22 | - | - | Difficult 20. Rend +15 (if this creature hits one creature with two melee attacks on the same turn, damage +15 to second attack). | - |
| 55 | Skeleton
| Harbinger | LE/CE | C | 4 | -- | -- | Immune Cold. | -- |
| 56 | Troglodyte Zombie
| Harbinger | LE/CE | U | 10 | -- | -- | -- | -- |
| 57 | Wolf Skeleton
| Harbinger | LE/CE | C | 9 | -- | -- | Immune Cold. | -- |
| 58 | Zombie
| Harbinger | LE/CE | C | 4 | -- | -- | -- | -- |
| 59 | Cleric of Gruumsh
| Harbinger | CE | R | 21 | 3 | Followers gain Cleave. WARBAND BUILDING: Orcs and Half-Orcs of any faction are legal in your warband. | -- | 1st- doom[][][](sight;attack -2; DC 13);2nd- inflict moderate wounds[][](touch; 10 damage; DC 14), bear's endurance[] (touch; target living creature gains +10 hp). |
| 60 | Drow Archer
| Harbinger | CE | U | 14 | -- | -- | Precise Shot; Spell Resistance. | -- |
| 61 | Drow Cleric of Lolth
| Harbinger | CE | R | 42 | 5 | Followers deal melee damage +5 to flanked creatures. | Conceal 6, Spell Resistance | 1st-Cause Fear [](range 6, target creature of level 5 or below makes a morale save), Magic Weapon [][] (touch; attack +1; ignore DR) 2nd-Inflict Moderate Wounds [][][] (touch; 10 damage; DC 14); 3rd-Slashing Darkness [][][](sight, 10 damage, or heal undead 10hp) |
| 62 | Drow Fighter
| Harbinger | CE | U | 10 | -- | -- | Spell Resistance | -- |
| 63 | Ghoul
| Harbinger | CE | C | 14 | -- | -- | Difficult 3, Ghoul Touch (Paralysis, does not affect Elves, DC12). | -- |
| 64 | Gnoll
| Harbinger | CE | U | 3 | -- | -- | -- | -- |
| 65 | Half-Orc Assassin
| Harbinger | CE | U | 15 | - | - | Hide, Sidestep(Allows the model to move only 1 square and not draw attacks of opportunity while still making a full attack), Sneak Attack +15 | - |
| 66 | Human Bandit
| Harbinger | CE | C | 3 | -- | -- | -- | -- |
| 67 | Hyena
| Harbinger | CE | C | 4 | -- | -- | Difficult 20. | -- |
| 68 | Kuo-Toa
| Harbinger | CE | C | 5 | -- | -- | Immune Paralysis, Poison; Resist 5 Electricity | -- |
| 69 | Large Fire Elemental
| Harbinger | CE | R | 50 | -- | -- | Difficult 12. Requires Commander Ally. DR 5; Fire Shield 5 (any creature that hits this creature with a melee attack takes 5 fire damage); Immune fire; Melee Reach 2; Mobility (+4 AC against attacks of opportunity); Vulnerable Cold | -- |
| 70 | Minotaur
| Harbinger | CE | R | 17 | -- | -- | Difficult 4, Powerful Charge (melee damage +5 when charging); Melee Reach 2 | -- |
| 71 | Ogre
| Harbinger | CE | R | 13 | -- | -- | Melee Reach 2 | -- |
| 72 | Orc Archer
| Harbinger | CE | U | 8 | -- | -- | -- | -- |
| 73 | Orc Berserker
| Harbinger | CE | U | 8 | -- | -- | Difficult 3. Fearless. | -- |
| 74 | Orc Spearfighter
| Harbinger | CE | C | 5 | -- | -- | -- | -- |
| 75 | Orc Warrior
| Harbinger | CE | C | 3 | -- | -- | -- | -- |
| 76 | Tiefling Captain
| Harbinger | CE | U | 21 | 4 | Score critical hits with melee attacks on a roll of 19 or 20. | Blind-Fight; Conceal 6; Resist 5 Cold, Electricity, Fire | -- |
| 77 | Troll
| Harbinger | CE | R | 27 | n/a | n/a | Difficult 5. Reach attack 2, Regeneration 5, Rend 15 (if both attacks hit +15 damage to second attack), Vulnerable fire | n/a |
| 78 | Umber Hulk
| Harbinger | CE | R | 30 | - | - | Difficult 7. Burrow 4: Gaze Attack (replaces attacks: range 6; Confusion; DC 15); Melee Reach 2. | - |
| 79 | Werewolf
| Harbinger | CE | U | 14 | -- | -- | Difficult 4, Blind-fight, DR 5 | -- |
| 80 | Worg
| Harbinger | CE | U | 11 | -- | -- | Difficult 4. | -- |
| 101 | Cleric of Moradin
| Dragoneye | LG | U | 14 | - | - | Save +4; turn undead 2 [] | 1st- command [][](range 6 stun, dc13), shield of faith [][] (touch, AC+2) |
| 102 | Dwarven Defender
| Dragoneye | LG | R | 55 | 4 | +4 AC against creatures that have moved this turn | save +4; Defensive stance [](at the start of its turn, this creature gains +2 AC, Save +2, and melee damage +5; the effect ends if this creature moves); Giant Bane (melee attack +2, melee damage +10 against giants) | |
| 103 | Gnome Fighter
| Dragoneye | LG | C | 6 | - | - | - | - |
| 104 | Gold Champion
| Dragoneye | LG | R | 51 | -- | -- | Breath Weapon[] (replaces attacks: cone; 25 fire damage; DC16); immune fire, paralysis, sleep | -- |
| 105 | Human Crossbowman
| Dragoneye | LG | C | 7 | - | - | Slow Ranged Attack | - |
| 106 | Lion Falcon Monk
| Dragoneye | LG | R | 36 | -- | -- | Independent; Deflect Arrows; Fearless; Mobility; Save +4; Smite +10 [][]; Stunning Attack [][] (DC 17) | -- |
| 107 | Purple Dragon Knight
| Dragoneye | LG | R | 45 | 6 | Followers successfully rallied by this creature can take their turn normally. | - | 3rd-fear [] (cone, morale save) |
| 108 | Stalwart Paladin
| Dragoneye | LG | U | 9 | | | Fearless; Smite Evil +5 [] | 1stcure light wounds [] (touch; heal 5 hp) |
| 109 | Stonechild
| Dragoneye | LG | C | 12 | - | - | Magic Stone (5 magic damage; or 10 magic damage to Undead) | - |
| 110 | Dwarven Werebear
| Dragoneye | LG | U | 23 | -- | -- | DR 5; Save +4 | -- |
| 111 | Dire Lion
| Dragoneye | LG/CG | R | 32 | -- | -- | Difficult 20; Pounce; Rend +5 | -- |
| 112 | Regdar, Human Fighter
| Dragoneye | LG/CG | U | 6 | | | Unique; Cleave | |
| 113 | Bladesinger
| Dragoneye | CG | R | 34 | 3 | Followers that moved before attacking this turn gain attack +1 | Mobility; Quick Cast [] (This creature can cast one spell as a swift action); Spellsong (This creature can cast spells even when in a square threatened by an enemy) | Magic Missile [][][]; 2nd level Daze Monster [][] (sight; Stun, creature of 6th level or lower; DC 14) |
| 114 | Brass Dragon
| Dragoneye | CG | R | 48 | - | - | Difficult 3, Flight, Immune Fire, Vulnerable Cold, Breath Weapon [] line, 10 fire dmg (DC 17), Breath Weapon [] cone, sleep (DC 17) | - |
| 115 | Copper Samurai
| Dragoneye | CG | U | 32 | 2 | Followers that roll a natural 20 on an attack can immediately make another attack of the same type at their highest printed attack bonus. | Breath Weapon [] (Replaces attacks; line; 10 acid damage; DC 13); Dragon Bane (Melee attack +2, melee damage +10 magic against Dragons); Resist Acid 5 | - |
| 116 | Daring Rogue
| Dragoneye | CG | U | 14 | - | - | Hide; Mobility (+4 AC against attacks of opportunity); Sidestep; Slow Ranged Attack; Sneak Attack +10 | - |
| 117 | Drunken Master
| Dragoneye | CG | U | 20 | - | - | Deflect Arrows (+4 AC against ranged attacks); Improved Mobility (+8 AC against attacks of opportunity); Save +4; Stagger (This creature can charge even if it does not move in a straight line) | - |
| 118 | Dwarf Barbarian
| Dragoneye | CG | C | 10 | - | - | Powerful Charge +5; Save +8 | - |
| 119 | Elf Spearguard
| Dragoneye | CG | C | 6 | - | - | Melee Reach 2 | - |
| 120 | Half-Elf Sorcerer
| Dragoneye | CG | U | 14 | -- | -- | Sorcerer Spells 1st level [][][][] magic missile, magic weapon | |
| 121 | Halfling Outrider
| Dragoneye | CG | R | 29 | - | - | Powerful Charge +10; Save +4 | - |
| 122 | Kerwyn, Human Rogue
| Dragoneye | CG | U | 7 | - | - | Unique. Hide; Mobility (+4 AC against attacks of opportunity); Sneak Attack +5 | - |
| 123 | Medium Air Elemental
| Dragoneye | CG | U | 18 | | -- | Difficult 4. Requires Commander. Flight; Whirlwind Attack [] (On its turn, if this creature moves no more than 1 square, it can make one melee attack against every enemy creature whose square it threatens) | -- |
| 124 | Silver Sorcerer
| Dragoneye | CG | R | 49 | -- | -- | Breath Weapon[](Replaces attacks: cone; 25 cold damage; DC 14; Immune Cold | 1st--[][][][] lesser cold orb (range6;5 cold damage, ignore Spell Resistance); 2nd--[][][][] blur(touch' target creature gains Conceal 6), scare (sight; radius 2; creatures of level 2 or below make a morale save); 3rd--[][][][] lightning bolt (line; 20 electricity damage; DC 15) |
| 125 | Barbarian Mercenary
| Dragoneye | Any | C | 9 | - | - | Difficult 2 | - |
| 126 | Dire Ape
| Dragoneye | Any | R | 25 | -- | -- | Difficult 20, Rend +20 | -- |
| 127 | Druid of Obad-Hai
| Dragoneye | Any | U | 29 | - | - | - | 1st-magic fang [][][] (touch, Animal or Magical Beast only; attack +1, ignore DR); 2nd-summon nature's ally II [][] (Animals or Magical Beasts with a total cost of 10 or less) |
| 128 | Baaz Draconian
| Dragoneye | LE | C | 6 | - | - | Stone Dead (When this creature is reduced to 0 hp, it becomes a statue) | - |
| 129 | Blue Wyrmling
| Dragoneye | LE | U | 25 | -- | -- | Breath Weapon [] (Replaces attacks; line; 10 electricity damage; DC 14); Flight | -- |
| 130 | Cleric of Nerull
| Dragoneye | LE | U | 28 | 3 | Followers gain Death Strike | -- | Cause Fear [][][], Inflict Moderate Wounds [][][] |
| 131 | Goblin Skirmisher
| Dragoneye | LE | C | 3 | - | - | - | - |
| 132 | Goblin Warrior
| Dragoneye | LE | C | 3 | - | - | - | - |
| 133 | Hobgoblin Warrior
| Dragoneye | LE | C | 3 | - | - | - | - |
| 134 | Kapak Draconian
| Dragoneye | LE | U | 13 | -- | -- | Death Burst(5 acid damage DC12); sneak atk +5; spell resistance | -- |
| 135 | Kobold Skirmisher
| Dragoneye | LE | C | 5 | - | - | Cowardly (If this creature does not have an active ally within 6 squares of it when an ally is destroyed, it routs); Slow Ranged Attack | - |
| 136 | Medium Water Elemental
| Dragoneye | LE | U | 13 | - | - | Difficult 4. Requires Commander. Cleave | - |
| 137 | Salamander
| Dragoneye | LE | R | 32 | -- | -- | Cleave; DR 5; Immune Fire; Vulnereable Cold | -- |
| 138 | Thayan Knight
| Dragoneye | LE | R | 30 | -- | -- | Arrow Catching Shield (Enemy ranged attacks against adjacent creatures target this creature instead); Save +4 | -- |
| 139 | Urthok the Vicious
| Dragoneye | LE | U | 35 | 5 | Followers gain melee attack +2, or Goblinoid followers gain melee attack +4. Goblinoids of any faction are legal in your warband | Hurling Charge (This creature can make its ranged attack against a creature it charges during its charge movement before it makes its melee attack) | - |
| 140 | Wererat
| Dragoneye | LE | U | 11 | - | - | DR 5, Hide | - |
| 141 | Carrion Crawler
| Dragoneye | LE/CE | R | 19 | -- | -- | Difficult 20, Paralysis (DC 13), Wandering Monster (starts battle on random feature tile) | -- |
| 142 | Grimlock
| Dragoneye | LE/CE | C | 7 | -- | -- | Blindsight | -- |
| 143 | Abyssal Maw
| Dragoneye | CE | C | 5 | - | - | Difficult 2. Immune Electricity, Poison; Resist 10 Acid, Cold, Fire | - |
| 144 | Black Dragon
| Dragoneye | CE | R | 45 | - | - | Difficult 5. Breath Weapon [] (Replaces attacks; line; 15 acid damage; DC 17); Flight, Immune Acid | -- |
| 145 | Bright Naga
| Dragoneye | CE | R | 15 | -- | -- | -- | 1st--burning hands (unlimited uses) (cone; 5 fire damage; DC 13) |
| 146 | Bugbear
| Dragoneye | CE | C | 5 | - | - | - | - |
| 147 | Chitine
| Dragoneye | CE | U | 7 | - | - | - | - |
| 148 | Dretch
| Dragoneye | CE | C | 14 | - | -- | Difficult 6. DR 5; Immune Electricity, Poison; Resist 10 Acid, Cold, Fire | 2nd-scare [] (sight; radius 2; creatures of level 2 or below make a morale save) |
| 149 | Drow Warrior
| Dragoneye | CE | U | 6 | - | - | Poison (5 damage whenever poisoned creature activates; DC 13); Slow Ranged Attack; Spell Resistance | - |
| 150 | Drow Wizard
| Dragoneye | CE | U | 29 | 2 | Damage of +5 when making attacks of opportunity | Conceal 6; Spell Resistance | magic misile []; magic weapon [][]; 2nd - Snilloc's snowball swarm [][][] (sight; radius 2; 10 cold damage; DC 14) |
| 151 | Eye of Grummsh
| Dragoneye | CE | R | 44 | 1 | Orc Followers gain melee damage +5 | Immune Flanking; Vicious Attack (Whenever this creature hits with a melee attack, it does 5 magic damage to itself) | - |
| 152 | Gargoyle
| Dragoneye | CE | U | 21 | - | - | DR 5; Flight; Hide | - |
| 153 | Harpy
| Dragoneye | CE | U | 15 | - | - | Difficult 2, Flight, Captivating Song [] DC 13 stun all living enemy except those w/in 6 of enemy w/ countersong | - |
| 154 | Large Monstrous Spider
| Dragoneye | CE | R | 11 | - | - | Difficult 20. Poison (5 damage whenever poisoned creature activates;DC13); Web (replaces attacks: range 6;Entangle;DC13) | - |
| 155 | Large Red Dragon
| Dragoneye | CE | R | 83 | - | - | Breath Weapon [] (Replaces attacks; cone; 30 fire damage; DC 19); Flight; Immune Fire; Vulnerable Cold | - |
| 156 | Ogre Ravager
| Dragoneye | CE | R | 38 | - | - | Aura of Fear 2 (Enemies in squares threatened by this creature gain Morale Save -2); Melee Reach 2; Resist Fire 10; Smite +10 [] | - |
| 157 | Orc Druid
| Dragoneye | CE | R | 27 | 2 | Animal and Magical Beast followers gain attack +2 | Beastmaster 4 | 1stsnakes swiftness [][][] (range 6; target creature may make an immediate attack); 2ndwarp wood [][][] (range 6; target creature loses its ranged attack; DC 14); 3rdpoison [][] (touch; 5 damage whenever poisoned creature activates; DC 15) |
| 158 | Red Samurai
| Dragoneye | CE | U | 40 | - | - | Breath Weapon [] (Replaces attacks; cone; 20 fire damage; DC 14); Resist Fire 5 | - |
| 159 | Small White Dragon
| Dragoneye | CE | U | 24 | - | - | Difficult 5; Breath Weapon [] (Replaces attacks; cone; 10 cold damage; DC 14); Flight; Immune Cold; Vulnerable | - |
| 160 | Troglodyte
| Dragoneye | CE | C | 7 | - | - | Stench (Adjacent creatures other than Troglodytes gain attack -2, save -2, and -2 AC) | - |
| 201 | Cleric of Lathander
| Archfiends | LG | U | 27 | 4 | Followers gain Morale Save +4 on rally attempts; successfully rallied followers heal 10 hp. | Turn Undead 5 [][][]; Undead Slayer (Melee damage +10 vs. Undead) | 1st--magic weapon [][][]; 2nd-cure moderate wounds [][][]; 3rd- searing light [][](sight; 10 dmg, or 20 dmg vs. Undead) |
| 202 | Dalelands Militia
| Archfiends | LG | C | 7 | - | - | - | - |
| 203 | Gold Dwarf Fighter
| Archfiends | LG | U | 29 | - | - | Aberration Bane (Melee attack +2, melee damage +10 vs. Aberrations); Cleave; Save +4 | - |
| 204 | Human Dragonslayer
| Archfiends | LG | U | 32 | | | Aura of Courage 4; Dragon Foe (Melee damgage +5 against dragons); Fearless | |
| 205 | Large Silver Dragon
| Archfiends | LG | R | 122 | | | Breath Weapon[] (Replaces attacks: cone; 35 cold damage; DC 21); Breath Weapon[] (Replaces attacks: cone; Paralysis; DC 21); Flight; Immune Acid, Cold; Vulnerable Fire | |
| 206 | Medium Earth Elemental
| Archfiends | LG | U | 13 | - | - | Requires Commander Ally; Burrow 4; Cleave; Pushback (When this creature's melee attack deal dmg to a smaller creature, it may push the smaller creature 1 square) | - |
| 207 | Paladin of Torm
| Archfiends | LG | R | 51 | 5 | Fllwrs gain melee attack +2, or melee attack +4 vs. evil creatures. | Fearless; Evil Slayer (melee dmg +10 vs. evil creatures); Save +4; Turn Undead 4 [] | 3rd- cure serious wounds [] (touch; heal 20 hp) |
| 208 | Soldier of Cormyr
| Archfiends | LG | C | 11 | - | - | - | - |
| 209 | Healer
| Archfiends | LG/CG | U | 12 | - | - | Healing Hands (Whenever this creature casts a spell that heals, it heals +5 hp over printed amount) | 1st- cure light wounds [][][] (touch; heal 5 hp) 2nd- cure moderate wounds [][] (touch; heal 10 hp), remove paralysis (range 6; radius 2; removes Paralysis from allies) |
| 210 | Mialee, Elf Wizard
| Archfiends | LG/CG | U | 6 | - | - | Unique | 1st- magic missile [] (sight; 5 damage), magic weapon [] (touch; +1 attack, ignore DR) |
| 211 | Catfolk
| Archfiends | CG | C | 5 | - | - | - | - |
| 212 | Champion of Eilistraee
| Archfiends | CG | R | 48 | 4 | Sword-wielding followers get +2 MA, +2 AC, DROW OF ANY FACTION ARE LEGAL IN YOUR WARBAND | Turn Shapechanger 4 [], Turn Unead 3 [] | - |
| 213 | Cleric of Kord
| Archfiends | CG | U | 32 | 1 | Followers gain melee attack +2, or melee attack +4 against lawful creatures. | | 1st- cause fear[] (range 6; target creature of level 5 or below makes a morale save), cure light wounds[][] (touch; heal 5 hp) |
| 214 | Drizzt, Drow Ranger
| Archfiends | CG | R | 87 | 3 | Unique Followers gain attack +3, dmg +5, and save +3. WARBAND BUILDING: Unique LG creatures are legal in your warband. | Unique. Blind-Fight; Conceal 6; Mobility; Scout; Spell Resistance | - |
| 215 | Evermeet Wizard
| Archfiends | CG | U | 39 | - | - | - | 1st- benign transposition [][] (range 6; two allies switch positions), mage armor [] (self; +4 AC); 2nd- Melf's Acid Arrow [][][](sight; 10 acid dmg, ignore Spell Resistance); 3rd- summon monster III [][] (Animals or Elementals with total 15 cost or less) |
| 216 | Graycloak Ranger
| Archfiends | CG | C | 15 | | | Giant Foe (Damage +5 against Giants); Hide; Minions (1 Wolf with cost 5; treat this Wolf as if it did not have the Difficult ability) | 1st- magic fang[] (touch, Animal or Magical Beast only; attack +1, ignore DR) |
| 217 | Halfling Ranger
| Archfiends | CG | U | 23 | - | - | Precise Shot; Save +4; Scout; Undead Foe (Dmg +5 vs. Undead) | |
| 218 | Halfling Wizard
| Archfiends | CG | U | 19 | - | - | - | 1st- mage armor [] (self; +4 AC), magic missile (unlimited uses)(sight; 5 damage), magic weapon [][] (touch; attack +1, ignore DR); 2nd- scorching ray [][] (range 6; 15 fire damage) |
| 219 | Ialdabode, Human Psion
| Archfiends | CG | U | 5 | - | - | Unique; Slow Ranged Attack | Psionics 4pp- inertial armor 1pp (self; +4 AC), mind thrust 2pp (sight; 10 dmg; DC 13), psionic daze 1pp (range 6; Stun Humanoid of level 4 or below; DC 13) |
| 220 | Moon Elf Fighter
| Archfiends | CG | U | 49 | 5 | Followers that start their turns within 6 squares of this commander gain Tactics (Activating this creature does not count against your limit of activating two creatures per phase). | - | - |
| 221 | Ragnara, Psychic Warrior
| Archfiends | CG | U | 7 | | | Unique; Smite +10[] | Psionics 3pp- burst 1pp (self; +2 speed this turn, swift action), offensive precognition 1 pp (self; attack +1) |
| 222 | Unicorn
| Archfiends | CG | R | 21 | | | Aura of Protection from Evil (this creature and adjacent creatures gain +2 AC against evil creatures); Immune Confusion, Dominate, Poison | 1st-cure light wounds x 3, (touch, heal 5 hp); 4th-neutralize poison x1 (touch; remove Poison, and target creature gains Immune Poison) |
| 223 | Githzerai
| Archfiends | LG/LE | C | 5 | - | - | - | 1st- daze [][][] (range 6; Stun Humanoid of level 4 or below; DC 12) |
| 224 | Sage
| Archfiends | Any | C | 5 | - | - | - | - |
| 225 | Clay Golem
| Archfiends | CG/CE | R | 56 | - | - | Requires Instruction (This creature is confused if it activates when out of command); DR 5; Melee Reach 2; Spell Resistance ALL | |
| 226 | Half-Orc Barbarian
| Archfiends | CG/CE | U | 12 | - | - | Difficult 2 | - |
| 227 | Wereboar
| Archfiends | CG/CE | U | 16 | - | - | Difficult 4. Death Strike (When this creature's hp are reduced to 0 or lower, it may make one immediate melee attack); DR 5 | - |
| 228 | Aspect of Bane
| Archfiends | LE | R | 106 | - | - | Independent. Aura of Fear 8 (Enemies in squares threatened by this creature gain Morale Save -8); DR 5; Melee Reach 2 | - |
| 229 | Bone Devil
| Archfiends | LE | R | 74 | - | - | Aura of Fear 2; DR 5; Flight; Immune Fire/Poison; Melee Reach 2; Poison (5 damage whenever poisoned creature activates; DC 20); Resist 10 Acid/Cold; Spell Resistance | |
| 230 | Dark Moon Monk
| Archfiends | LE | U | 15 | | | Deflect Arrows (+4 AC against ranged attacks); Mobility (+4 AC against attacks of opportunity); Save +4; Stunning Attack[] (DC 13) | Sorcerer Spells 1st- [][][][] magic weapon (touch; attack +1, ignore DR), true strike (self; next attack, attack +20 and automatically succeeds against Conceal) |
| 231 | Dread Guard
| Archfiends | LE | C | 14 | - | - | Requires Commander. Resist 10 Cold, Fire | - |
| 232 | Duergar Warrior
| Archfiends | LE | C | 4 | - | - | Conceal 6; Immune Paralysis/Poison | |
| 233 | Erinyes
| Archfiends | LE | R | 72 | | | DR 5; Flight; Immune Fire, Poison; Resist 10 Acid, Cold; Spell Resistance | 3rd- charm monster[][] (range 6; Confusion, ends after target creatures next turn; DC 19); 4th- dimension door[][] (self; place this creature in any space it can see at least part of), unholy blight[][] (sight; radius4; good creatures take 15 damage and gain attack -2; DC 19) |
| 234 | Gauth
| Archfiends | LE | R | 39 | - | - | Eye Ray (Replaces attacks: sight; Paralysis DC 14); Eye Ray (Replaces attacks: sight; 15 fire damage); Flight; Gaze Attack (Replaces attacks: range 6; Stun; DC 14); Selective Targeting 2; Simultaneouos Attack (This creature can use both Eye Rays and Gaze Attack if it does not move) | |
| 235 | Human Cleric of Bane
| Archfiends | LE | R | 57 | 4 | Followers gain melee attack +4 and melee damage +5 vs. creatures that are out of command or routing. | Smite +5 [] | 1st- magic weapon [][][]; 2nd- sound burst [][][] (range 6; radius 2; 5 sonic damage and Stun; DC 14); 3rd- summon monster III [][] (1 evil Elemental or evil Outsider with cost of 15 or less) |
| 236 | Nothic
| Archfiends | LE | U | 10 | - | - | Blindsight; Gaze Attack (Replaces attacks: range 6; 5 damage; DC 16) | - |
| 237 | Red Wizard
| Archfiends | LE | R | 63 | 3 | Whenever followers cast spells that deal damage, they deal damage +5 over printed amount. WARBAND BUILDING: CE spellcasters are legal in your warband. | Spell Penetration (Roll twice to overcome Spell Resistance); Sudden Empower [] (Damage +10, 1 spell that deals damage) | 1st- mage armor [] (self; +4 AC), magic missile [][] (sight; 5 damage); 2nd- scorching ray [][][] (range 6; 15 fire damage); 3rd- fireball [][] (sight; radius 4; 20 fire damage; DC 15), lightning bolt [] (line; 20 electricity damage; DC 15) |
| 238 | Snig the Axe
| Archfiends | LE | C | 20 | 0 | Small Followers gain melee damage +5 | Unique; Minions (3 small goblinoids with cost of 3 each) | - |
| 239 | Xill
| Archfiends | LE | U | 15 | - | - | Mobility (+4 AC vs. attacks of opportunity); Planewalk (This creature may start phased out; on round 4 or later, if you win initiative, it may use a move action to return to play in any legal position); Spell Resistance | - |
| 240 | Zhentarim Fighter
| Archfiends | LE | C | 7 | - | - | Phalanx Fighting (+2 AC when adjacent to an ally with Phalanx Fighting) | - |
| 241 | Gravehound
| Archfiends | LE/CE | C | 11 | - | - | Stun (DC 16) | - |
| 242 | Ochre Jelly
| Archfiends | LE/CE | R | 19 | | | Difficult 20; Strikeback (Whenever this creature takes damage, it may make one immediate melee attack); Wandering Monster (Instead of placing this creature on your assembly tile at the start of the battle, place it on a random feature tile) | |
| 243 | Warrior Skeleton
| Archfiends | LE/CE | C | 3 | - | - | Immune Cold | - |
| 244 | Abyssal Eviscerator
| Archfiends | CE | U | 29 | - | - | Blind-Fight; Immune Poison; Rend +5; Resist 10 Acid/Cold/Electricity/Fire | |
| 245 | Aspect of Demogorgon
| Archfiends | CE | R | 101 | | | Blindsight; DR 5; Dual Activation (This creature can take two turns in each round; each turn counts as one of your activations in that phase); Immune Electricity, Poison; Melee Reach 2; Resist 10 Acid, Cold, Fire | |
| 246 | Aspect of Lolth
| Archfiends | CE | R | 75 | None | None | CG Foe, LE Foe, LG Slayer, Melee Reach 3, Blind Fight, DR 5 | |
| 247 | Aspect of Orcus
| Archfiends | CE | R | 91 | - | - | Blindsight; Cleave; Death Blow [] (As Death Attack, but no sneak attack required; DC 17); DR 5; Flight; Immune Electricity/Poison; Melee Reach 2; Resist 10 Acid/Cold/Fire | |
| 248 | Cultist of the Dragon
| Archfiends | CE | C | 29 | - | - | - | Sorcerer Spells: 1st- [][][][] lesser fire orb (range 6; 5 fire damage; ignore Spell Resistance), Mordenkainen's buzzing bee (sight; target noncommander creature can't be put under command and can't cast spells; DC 13); 2nd- [][] summon monster II (evil Outsiders with total cost 10 or less) |
| 249 | Cursed Spirit
| Archfiends | CE | C | 11 | - | - | Incorporeal; Curse Aura (Adjacent enemies gain save -2); Flight | - |
| 250 | Drow Sergeant
| Archfiends | CE | U | 16 | 2 | Level 1 followers gain melee damage +5 | Conceal 6; Spell Resistance | |
| 251 | Githyanki Fighter
| Archfiends | CE | U | 35 | - | - | Mobility; Spell Resistance; Spring Attack | 1st- magic missile [] 2nd- blur [] 3rd- dimension door [] |
| 252 | Gnoll Archer
| Archfiends | CE | C | 7 | - | - | - | - |
| 253 | Hill Giant
| Archfiends | CE | R | 55 | | | Difficult 5. Cleave; Melee Reach 2; Pushback | |
| 254 | Medium Fire Elemental
| Archfiends | CE | U | 11 | | | Difficult 4. Requires Commander. Immune Fire; Mobility; Vulnerable Cold | |
| 255 | Orc Champion
| Archfiends | CE | R | 39 | - | - | Cleave | - |
| 256 | Orc Raider
| Archfiends | CE | C | 12 | -- | -- | Sneak Attack +5 | -- |
| 257 | Vampire Aristocrat
| Archfiends | CE | R | 57 | 3 | Enemies that fail morale saves are destroyed. | DR 5; Energy Drain (Whenever this creature's melee attack deals damage to a living creature, the damaged creature gains attack -1 and save -1, and this creature gains +5 hp); Mobility (+4 AC against attacks of opportunity); Resist 10 Cold, Electricity | Sorcerer Spells 1st- [][][][] expeditious retreat (self; speed +6), magic missile (sight; 5 damage) |
| 258 | Vrock
| Archfiends | CE | R | 79 | | | Difficult 6; DR 5; Flight; Immune Electricity, Poison; Melee Reach 2; Resist 10 Acid, Cold, Fire; Spell Resistance; Spores[] (Swift action: adjacent enemies and allies; Poison, 10 damage); Stunning Screech[] (Replaces attacks: adjacent enemies and allies; Stun; DC 22) | |
| 259 | Young Minotaur
| Archfiends | CE | U | 13 | na | N/A | Difficult 3; Powerful Charge +5 | N/A |
| 260 | Yuan-Ti Pureblood
| Archfiends | CE | U | 11 | - | - | Blind-Fight; Spell Resistance | 1st- cause fear [] (range 6; target creature of level 5 or below makes a morale save), charm person [] (range 6; Confusion, Humanoid Only, ends after target creature's next turn; DC 13) |